The UK Parliament’s Digital, Culture, Media, and Sport committee has generated an extensive report on videogames and ‘problem gaming,’ and among its recommendations is the suggestion that the games industry help facilitate research into disordered gaming by sharing proprietary data on player behaviour.

Among its recommendations, the DCMS committee report accuses the games industry of dishonesty, and says that even if loot boxes don’t technically qualify as gambling under the strict definition of the law, the rewards they contain do hold value for players regardless of whether there’s a cash-out value. It makes sense, the committee says, to have rules in place governing their use in games, particularly games that are popular with minors.

The committee has approached videogames bearing in mind the WHO’s official classification of ‘gaming disorder’ as a mental health disorder earlier this year. The WHO’s definition describes gaming disorder as “impaired control over gaming” and persisting in prioritizing games over basic responsibilities, even despite negative consequences, for a period of at least one year.

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