Redbird, Greenbird and Bluebird aren’t birds in the conventional sense. They’re ‘snakebirds’ – grumpy worm-like feathered critters with a penchant for fruit. The tiny snag is they happen to live on tiny islands, and getting to the fruit (and then to the exits that propel them to the next fruity collection point) isn’t exactly simple.
In fact, it’s pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea.
Eventually, you’re faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you’ll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts.
We should hate the game, but Snakebird is superb – a properly brain-mashing puzzler that drives you to despair, but keeps you coming back for more.