Star Wars Battlefront 2 is in a much better place now than it was at launch, where it was dogged by loot box-focused gameplay – and the community wasn’t happy either. Now, after a string of patches and content updates – that have improved the game and added new features – it’s fun to play Battlefront 2, and the community is more enthusiastic about the game and its future.

That goes for the developer team, too. It’s always important to remember that there are human beings behind any game – and if the game is in a bad place and the community has turned toxic, that affects the developers too. We spoke to Battlefront 2 design director Dennis Brännvall at Gamescom, who confirmed that while the game’s launch was bad, the team are “not afraid to go online anymore.”

“The months after launch were probably the darkest period of my stay at DICE,” Brännvall says. “That was hard, and the community sentiment and playerbase probably plummeted around that time.” However, ever since the arrival of the Clone Wars content updates, “it’s been steadily climbing every month since. It’s going really well, and it’s growing, sustaining.”

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