Legends of Runeterra, Riot’s League of Legends-flavored collectable card game, burst onto the scene this week, quickly becoming the most-viewed game on Twitch and earning praise from players. But while League fans only caught wind of the game after some trademark filings last year, it turns out Riot has been fiddling with the CCG formula for almost as long as the company has existed – about nine years, in fact.
As our sister site The Loadout reports, Riot CEO Nicolo Laurent was asked about which of the company’s new games had been in development the longest during a live interview this past week.
Speaking with LeStream (and helpfully translated from French by Millenium), Laurent explains that out of Riot’s newly announced projects, it’s been the card game that’s been in the works the longest.
“I’d say the first genre we tried to develop was the card game,” he explained. “We started on it really early, then we cancelled it, then we started again … That was the first game we worked on… from 2010.”
Original source: https://www.pcgamesn.com/legends-of-runeterra/nine-year-development