For all the vast and far-reaching open worlds out there – of which there are plenty on Nintendo Switch alone – there’s something acutely intense about exploring something on a far smaller scale. Without being burdened with the chore of filling a large virtual land mass with ‘stuff’, even the smallest design decision can have a huge impact on how a game plays out. Every new grid of Overland possesses this very same ethos. Its diorama-like levels are tiny, but only a handful of actions available per turn, even something as simple as choosing to leave the safety of your car to seek medical supplies or fuel can bring untold disaster.
Which is fitting for a game set in the aftermath of an apocalypse. Civilisation is crumbling, so your only choice is to salvage a car, jump in, hope it starts and somehow make your way across the United States from the East Coast to the West. Survival is the central objective that keeps you going. How long until the car breaks down or runs out of fuel? Where can I find more petrol? How far can I go with this injury? Should I follow those rumours of supplies? Will I survive the effort it will take to find these dwindling resources? You might spend time building a band of survivors, only to abandon them when faced with an impossible scenario.
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Original source: http://www.nintendolife.com/reviews/switch-eshop/overland