“Anyone that’s sick of codes in a box is going to be in for a treat”.
There was a ripple of excitement amongst old-school RPG fans at the end of May when it was announced that a raft of D&D classics were heading to consoles, including your favourite Nintendo handheld hybrid. Beamdog, the developer behind the Enhanced Editions of Baldur’s Gate, Baldur’s Gate II, Planescape Torment, Icewind Dale and Neverwinter Nights, has plenty of pedigree with these games and has released them previously on PC and mobile devices.
We recently got the chance to ask Luke Rideout, producer at Beamdog, about Baldur’s Gate: Enhanced Edition and the challenges of bringing these games to console over two decades after the original PC release.
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