Like many game studios, The Witcher 3 and Cyberpunk 2077 developer CD Projekt Red engages in crunch – forced overtime – especially in the weeks and months leading up to a title’s final release. CD Projekt recently announced to employees that everyone would be required to work six days a week leading up to the Cyberpunk 2077 release date, and then delayed the game.

In comments during an investors call recently, co-CEO Adam Kiciński said that crunch on Cyberpunk 2077 is “not that bad – and never was”. Kiciński acknowledged that some parts of the team “have been crunching heavily”, including testers, engineers, and programmers, but said that “a large part of the team is not crunching at all since they have finished their work”, and downplayed the toll of the forced overtime on the rest of the studio.

“It’s not that heavy. Of course, it will be extended a bit, but we have feedback from the team. They’re happy about the extra three weeks, so we don’t see any threats regarding crunch.”

Original source: