Tim Sweeney says that game companies should avoid politics. That might seem like an odd stance for the chief of Epic Games to take. After all, the company published Gears of War – a story about militaristic factions destroying the world in a war for an oil-like resource – in 2006 amid criticism of the US’s involvement in the Middle East, and is more recently behind Fortnite – a game wildly popular among children which features numerous realistic firearms.

Sweeney’s comments during his keynote at this year’s DICE Summit sounded like a usual attempt from a gaming executive to distance the company from the political messages its games obviously convey (as Ubisoft has repeatedly done), but in clarifying comments on Twitter, he says that’s not exactly the case.

“If a game tackles politics, as To Kill a Mockingbird did as a novel,” Sweeney says, “it should come from the heart of creatives and not from marketing departments seeking to capitalize on division. And when a company operates an ecosystem where users and creators can express themselves, they should be a neutral moderator. Else the potential for undue influence from within or without is far too high.”

Original source: https://www.pcgamesn.com/tim-sweeney-poltics